14 May 2016

Viking shieldmaiden Lagertha

Second one out of the two Hasslefree Miniatures I ordered to spice up my upcoming SAGA viking warband. I found this model to be painfully difficult to paint due to the sculpting on the skirt and the face in particular. Not super happy about the paintjob as a whole, but it will probably look good alongside 7 other viking miniatures.


11 May 2016

Viking warlord Ragnar Lothbrok

A few weeks ago, after much deliberation, I decided to pick up SAGA. A decision heavily influenced by the Show Vikings (though not as good this last season as it used to I still like it).

I made a big order from Wayland Games but am still waiting for my Gripping Beast SAGA metal minis to arrive. I ordered a mix of miniatures and dice to be able to field Vikings, Jomsvikings and Anglo Danes. While I was waiting I saw that Hasslefree Miniatures released miniature versions of Ragnar Lothbrok and Lagertha lookalikes from the show Vikings and I immediately ordered both.

I figured I would use Ragnar as a Viking warlord, and Lagertha as a warrior for the regular Viking faction. I realize the Hasslefree miniatures will look slim next to the Gripping Beast minis, but on the other hand, Ragnar in the TV show is not very bulky or tall so it should work.

Since I want to have the option to field the Ragnar miniature in other games and settings I made a double base. 40mm warlord base for SAGA and a smaller 25mm base for other games such as Frostgrave and the like. The bases are magnetized so the miniature can be moved about without problem while standing on the larger base without losing it.

02 May 2016

Frostgrave: Worm Hunts AAR


Third game in our ongoing campaign was the scenario "Worm hunts" which starts out as a regular search for treasures on a generic board but with each treasure picked up the chance of a giant man-eating worm appearing from below increases (sort of like in the movie Tremors)!
I'm currently painting a huge worm at the moment (the model from Mansions of Madness boardgame) but in this game I used one of my smaller Lovecraft-collection monsters.

The Illusionist warband in this fight
Wizard Silas
Apprentice Ronya
2x Men-at-arms
1 Thief
1 Infantryman
1 Bowman
1 Crossbowman

The Witch Warband for this fight:

Wizard Saric
Apprentice Frid
2x Men-at-arms
1 Templar
1 Thief
1 Bowman
1 Crossbowman

Compared to the last fight both wizards were a bit more fortunate with their spellcasting and used it to aid their troops in the search of lost treasure. The Illusionist wizard used telekinesis to pull a treasure out of sight from the Witch wizard  who was thinking of using the same trick.

With the terrain allowing more ranged combat this time around there were lots of magic, arrows and bolts flying through the air. In an attempt to cut off enemy fire support the Witch dropped a fog
spell behind the Illusionist thief and ordered his own thief to charge in order to steal back recently salvaged treasure. The knife fight however did not end well for the attacker who was forced back and then the enemy thief escaped through the fog screen with the treasure, and used the fog to shield his back from the Witches' spells and arrows!

29 April 2016

First to Fight (boardgame review)

While the title says boardgame review I would consider this to be as much a cardgame so I'm sticking both labels on this post.

First to Fight is a Polish game about Polish WW2 exploits in which players take on the roles of Polish commanders struggling to pull enough troops and resources together to complete operations on various fronts such as western Europe, Poland, Warsaw, Northern Europe/Atlantic and North Africa/Italy.

The game spans over the entire war and time is tracked with a calendar on the board. The game is divided into two parts, "early war" and "late war" with players being dealt mission cards for early war at the start of the game, and as those are finished or failed you receive new late war mission cards. A mission can be to assemble enough pilots in the Northern Europe/Atlantic region to take part in Battle of Britain, or have enough soldiers for the Warsaw Uprising, enough Saboteurs for the assassination of Reinhard Heydritch.

There are several troop types in the game, all represented by Polish soldiers or members of the resistance movement Armia Krajowa. These troops represent Infantry, Tank forces, Air force, Navy, Airborne infantry and Saboteurs. Soldiers come with two values, Fighting and Underground. The fighting value is used to complete objectives, for instance if a mission requires a total of 9 Pilots then all pilots that you have managed to pull together are worth their fighting value added together, additional personnel that is not part of the air force only contributes with a single point per card. The Underground value is used for sabotage in a region and for determining the order in which characters are wounded, soldiers with low underground value take wounds first. All characters can take two wounds before being removed from the game as casualties.

27 April 2016

Frostgrave: The Silent Tower AAR

Second game in our ongoing Frostgrave campaign, we played the "Silent tower" scenario, which has a magic negating structure in the middle of the board where no magic works. This also means that you can't use magic against units inside that building, and you cannot use magic to enter it either.
Entering the tower with a wizard granted a nice experience reward, and the treasure inside the building counted as 3 rolls on the treasure chart after the game - so a most valuable prize to fight for!

As I mentioned in my last post we use the campaign house rules. And we also use a 6-turn limit (for a 4x4' table). This works very well and prompts players to act fast and not loiter around, and shortens games considerable towards the end - sparing you the long wait from waiting until all models leave the table etc. All treasures carried by units are regarded as salvaged at the end of a game by the owning player. You do not have to bring treasure off the table to secure it.

We also agreed on limiting the campaign to a race, first wizard that reaches level 20 wins the campaign.

The Illusionist warband in this particular battle was composed of:

Wizard Silas
Apprentice Ronya
2x Men-at-arms
1 Thief
1 Infantryman
1 Bowman
1 Crossbowman

The Witch Warband for this fight:

Wizard Saric
Apprentice Frid
2x Men-at-arms
1 Templar
1 Thief
1 Bowman


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