24 August 2015

Polish 1939 Chain of Command platoon almost finished

Some pretty bad "nighttime" pictures taken with abysmal lightning but since I'm off on a vacation trip tomorrow this is as good as it gets until I get back home next week.

I painted like mad to get it finished before the trip and almost managed to paint it all - only the light mortar is left to paint and that won't take long. Had to scratch build a light mortar since I wanted the core platoon painted in the same colors even though I could have used one of the Flames of War light mortar teams I already have.

The platoon is huge:

HQ: Lieutenant and staff sgt
2 man anti tank rifle team
3 man light mortar team

3x 18 man rifle squads with integral BAR rifle support

Fortunately, I have a TON of support options already painted up for my Flames of War collection. So all the tanks, trucks, tankettes, guns and infantry support teams are ready to go :-)
Really looking forward to play Early War Chain of Command again!

I promise to post better pictures when I get back home.

23 August 2015

Polish 1939 platoon for Chain of Command beginning

Bought and based a Polish 1939 infantry platoon for Chain of Command. I was very tempted to disassemble my FoW miniatures and base them on single bases, but overcame that urge thinking that there might be a game for multi based 15mm WW2 miniatures around the corner some day that picks up where FoW left.

Anyway, the Polish platoon is roughly 60 miniatures, so there is lot of work to be done before this platoon is finished. The miniatures themselves are from Forged in Battle, I also have a motorized/cavalry platoon bought and waiting to be painted after this one is finished. Fortunately I only need to paint the infantry as I already have a ton of support options from my FoW collection.

Finally, I bought the "Polish paint set" from Warlord Games, thinking it would speed up my painting  a little and I also wanted to try out a slightly different paintjob. As it turns out the miniatures look pretty nice with the colors from the paint set so I'm quite happy.






19 August 2015

Frostgrave: Genie in a bottle AAR

I introduced Frostgrave to my buddy Thomas, who already has a vast collection of wonderfully painted old Warhammer fantasy miniatures. The game has no restriction about what models you use, so you can translate the character profiles into pretty much any fantasy race you want - in this case Thomas fielded a warband of Orc!

We played starting warbands, I ran a Witch while Thomas ran a Summoner. The scenario was genie in a bottle, which means that one treasure piece - upon being picked up - can prove to be a magic lamp unleashing a very angry genie (represented by a troll model due to the lack of any genie in our miniature collections). The fight was pretty intense and full over crazy stuff happening.  Midgame a bunch of soldiers from both sides were fighting around two elevated ruins when the genie appeared out of a nearby treasure and started harassing my soldiers who panicked and began moving in opposite directions trying to dodge it. At the same time my opponent attempted to summon an imp, but failed and accidently summoned an uncontrolled major demon who opened a can of hurt upon his units.

18 August 2015

Chain of Command: Fight for the factories AAR

Just a quick summary of a late war Chain of Command game against my friend Daniel and his Soviet force. Like in our previous game it was a regular German infantry platoon vs a Soviet rifle platoon. In this battle however I was a lot luckier deploying units on the table with the Soviet "turn 1" artillery barrage going on.

This time we also used my factory complex as the main setting for the fight.
This was a fairly quick game where I as the defender managed to move into both factories before the Soviet troops got there - and set up a nice overwatch.

Attempting to capture the left side factory by force the Soviet troops barged in and charged my German squad which at the time was involved in a firefight with another Soviet unit inside the building. The charge was a massacre due to the German defensive fire and poor Soviet dice rolls. An entire unit of Soviet troops was wiped out at the cost of only two Germans.

This took the wind out of the Soviet attack, and the Germans managed to keep control of the two buildings and wore down the remaining Soviet units with prolonged firefights (we counted firing room to room as being in hard cover, and firing inside the same room as being in soft cover).

The only thing that really got to the Germans was the appearance of Soviet support teams, two light mortars and a heavy machinegun which combined their firepower and began chewing up a German squad attempting to flank the Soviet line. Things got quite bad and in the end a badly beaten German squad had to be moved back and out of line of sight.

Only the timely arrival of the Panzer III mopped out the remaining opposition - bouncing rear hits from an ambushing Soviet AT rifle.

As said earlier, the game was quite fastpaced and over relatively quickly. My opponent made a accidental charge with his troops against a fresh and unsuppressed full squad which was the turning point of the battle. Had that Soviet unit advanced alongside the other squad inside the left factory the Germans there would had been overrun and the German deployment locations would be easy pickings.

Also, the Soviet side lacked any proper AT assets in this fight, though honestly, the PzIII did little for most part of the battle and it wasn't until the very last couple of phases that it bit back at the Soviet support troops.

16 August 2015

By Fire & Sword: Sobieski vs the Turks AAR

This weekend Robin and I played a division game, his first ever and my first against the Ottoman army. Having only a small division we agreed on a 4 regiment limit. I found among the PDF armies for the Polish-Lithuanian commonwealth an interesting force led by Hetman Jan Sobieski, later king of the commonwealth.This historical force was in real life fighting against cossacks and was made up of a lot of infantry and peasant support troops. It looked like a fun change of pace for the usually cavalry heavy Polish armies so I picked it.

Jan Sobieski's Division at Podhajce 1667

Hetman Jan Sobieski: 5 command points +1 additional that could only be used for cavalry and dragoons.


Sobieski's regiment: 10FSP
6 Winged hussars
4 elite cossack style cavalry

2 elite pancerni
Colonel: 3 Command points


New Type infantry regiment: 
Colonel: 2 command points
8 Musketeers

3 Pikemen
1 Regimental gun


(Elite) Dragoon regiment:
Colonel: 2 command points
8 Dragoons


Peasant rabble regiment:
Warlord with 3 command points (lucky roll when determining his command)
4 hordes = 28 bases of peasant rabble)


Divisional artillery support:
2x light 3pdr guns


Total force value 30 FSP



Ottoman Army of European provinces 1648-76

Beylerbey with 4 command points

Sipahi Sanjak I: 5FSP
Bey with 3 Command points
3 Sipahi w lances & Shields
6 Sipahi


Sipahi Sanjak II: 5FSP
Bey with 3 Command points
3 Sipahi w lances & Shields
6 Sipahi

Provincial Force regiment: 6FSP
Aga with 3 command points
9 Besli

6 Segban
2 Deli

Janissary regiment: 7FSP
Foot Aga 3 command points
6 Elite Janissary
10 Janissary
Drabzen light gun
Divisional artillery support
1x Drabzen light gun


Total force value 28 FSP

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